EVENT RULES


1) Basketball Three Pointer
Competitors have 90 seconds to sink as many 3-pointers as possible from any spot on or behind the 3-point line. Only one ball will be in play and the shooter will retrieve it after every shot. All deflected balls are considered in play and there will be no stoppage of time to retrieve a ball that leaves the arc area. The only time the clock will stop during a competitors turn will be if the ball gets stuck between the rim and the backboard. Should this occur the referee would stop time and dislodge the ball. The competitor will then resume shooting from the arc on the referee's command.

2) Basketball Foul Shot
Competitors have 60 seconds to make as many foul shots as possible with only one ball in play. Athletes will retrieve the ball themselves after every shot. Competitors are expected to dribble the rebounded ball back (without "travelling") to the foul line to continue shooting. This event will be timed with a shot clock or a hand held stop watch.

3) Baseball Hit
Each competitor will get 3 standing tosses of regulation sized softballs. Competitors hit the balls as far as possible with only the farthest one counting. Efforts do not count if the athlete oversteps the hitting line or a ball lands outside of the sector lines. An athlete has a maximum of 15 seconds between hits. Athletes can use their own bat or one will be provided.

4) Baseball Throw
A single competitor will start at home plate and on the umpire's command run to first base. Awaiting the competitor will be five softballs on the ground. The competitor will then pick up as many balls as they wish and throw all five balls, staying behind the throwing line, either over-hand or underhand towards home plate in an effort to hit a designated target on home plate. Each hit of the target will be worth 2 points with 10 points being the maximum number of points to be won at first base. The competitor will then run to second base where there will be 3 balls on the ground. The competitor will then throw the 3 balls, one at a time in either an over-hand or underhand fashion towards home plate to hit the target sitting on home plate. Each hit will count for 3 points with 9 points being the maximum number of points available at second base. The participant will then run to third base where there will again be 5 balls on the ground. The same rules apply with 10 points being the maximum number of points available from third base; two points per hit. The competitor will then run to the pitchers mound where there will be 7 balls on the ground in either a line pointing towards home plate or resting against one another in a tight circle. The same rules apply with 1 point being awarded for each hit of the target. The best possible score is 36 out of 36 giving a competitor 1000 points.

5) Soccer Kick
All athletes have 10 attempts with 10 soccer balls from 20 yards out to try and hit the designated target areas. The targets will be set up in the top left and top right corners. Competitors can try for one area or go for both. Each ball that goes through the target area scores 100 points. Any attempt over the kicking line is considered a "fault" and is not counted. Competitors have a maximum of 10 seconds between kicks. Soccer cleats are highly recommended but not mandatory. Soccer balls and targets will be provided by the Rick Anderson Worlds Best Athlete International Skills Competition Equipment Committee.

6) Tennis Accuracy Drill
Athletes have one minute to try and hit a Frisbee sized target (a painted circle) on a wall 35 feet away by using their forehand or backhand or a combination of both. Any hit made over the hit line is considered a fault and is not counted. After the ball strikes the wall competitors are allowed to let the ball bounce as many times as possible before striking it again. Furthermore, competitors are allowed to catch the deflected ball with their free hand at any point during the event to re-set and hit again. Each competitor has two tennis balls only one of which is in play. All miss-hits are in play but an athlete can opt to abandon any miss-hit ball and put into play their second ball. Time will not stop for any reason except at the end of a competitors turn. Hitting any part of the line that makes up the circle counts as a hit as does hitting the area within the circle. All marginal shots or "close-calls" in which a scored hit is debatable will be decided against a competitor. The referee's ruling is final. The Equipment Committee will provide tennis balls and tennis rackets for this event.

7) Golf Accuracy Chip
Competitors have 10 chances to chip 10 golf balls into a targeted area 25 ft in diameter 75 yards away. Each 'landed' ball is worth 100 points. Allowable irons for this event are the 5, 6, 7 ,8 and 9 iron. The pitching wedge can also be used. Competitors have up to a maximum of 15 seconds between shots. Athletes can hit off the ground or off a tee. Any shot executed over the chipping line is considered a fault and is not counted. Tees, balls and irons will be provided by the Equipment Committee. Note: The Equipment Committee cannot guarantee that the balls and irons will be to every ones specification. Competitors are encouraged to bring their own balls, iron or irons if they feel that's preferable.

8) Hockey Shoot Out
Competitors have 10 shots with standard hard orange street hockey balls from 60 feet away in an attempt to dislodge the 7 targets affixed to a regulation sized net. Participants will have a maximum of 10 seconds between shots. The hockey shoot-out can be done while wearing inline skates or with regular street/running shoes. Hitting a target but not dislodging it completely does not score any points.

9) Jump Rope: One Minute Sprint
Prior to starting, each competitor will be asked what style of skipping they will be using: single jumps, double jumps or alternating feet. At the sound of the referee's whistle competitors will start skipping. If an athlete makes a mistake he/she can continue skipping but the clock does not stop while he/she re-sets. Changing styles mid way through the event is acceptable. Time will stop only when one minute has elapsed and the referee blows his/her whistle. All competitors will be filmed during this event to help assist in the official score. Note: The Equipment Committee will provide different styles of ropes with different lengths but cannot guarantee that the ropes will be to everyone's liking.

10) Field Goal Kick
Athletes in all divisions start at the 20 yard line. The referee will ask each athlete whether they wish to kick or whether they elect to not kick. If an athlete elects to kick he/she will have up to 3 attempts to make a field goal with a rugby ball from the designated yard line. If an athlete makes a field goal on their first try they cannot take a second and third attempt at that distance. They either have to stop at that yard line and score the points associated with that yardage or gamble all the points by trying a further kick. Each new attempt at a new yard line allows for 3 attempts. A competitor who suffers three consecutive misses is eliminated from the event and scores zero. For example "John" elects to take a 'bye' on the 20, 25, 30, and 35 yard line by not attempting a field goal. He then elects to kick from the 40 yard line and successfully makes a field-goal to score the points associated with that yardage. John can then stop and 'bank' the points or attempt a further kick for more points but if he misses all three attempts on the further distance he is eliminated from the Field Goal Kick event and scores no points. Athletes are encouraged to weigh their chances carefully before moving to further distances. All equipment for this event will be provided by the Worlds Best Athlete International Skills Competition Equipment Committee.



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